InitialBoost
The speed a levitating unit gains at once when a thrust begins.
- Applies to
- levitation controls
- File
rules.ini- Section
[LEVITATION]- Value
- floating point
- When omitted
1.5
Every thrust opens by adding this speed to the unit at once, in the direction of the thrust. Acceleration then adds more speed on each frame of the thrust. The figure applies to every thrust, whether the unit is wandering or heading for a target or destination.
The figure is in leptons per frame, with 256 leptons to a cell and 15 frames to the second. At 8, a thrust starts at 8 leptons per frame, about half a cell per second, before Drag and Acceleration change it. When AccelerationDuration is 0, this boost is all a thrust does.
The boost adds to the motion the unit already has instead of replacing it. This matters for a wandering unit, which can start a new thrust while it is still coasting: on the same heading the speeds add up, and on a different heading they combine as vectors.
Nothing caps the speed that results. IntentionalDriftVelocity describes the hang that a movement of more than a cell per frame can cause.
Drag explains which objects use [LEVITATION] and why a file’s [LEVITATION] section is read only when the file also has a [General] section.