MaxCharge
The charge a mobile EMP vehicle must reach before it may discharge.
Specification
- Applies to
- UnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
The vehicle gains one point of charge each game frame it is not immobilized, and stops gaining at this value. It may discharge once its charge reaches this value, and a pulse empties the charge. After a pulse, the vehicle therefore needs this many game frames before it can fire again, not counting frames spent immobilized.
With PipScale=Charge, the pip bar shows how much of this value the charge has reached.
See also — emp-pulse