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MaxCharge

The charge a mobile EMP vehicle must reach before it may discharge.

Specification
Applies to
UnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The vehicle gains one point of charge each game frame it is not immobilized, and stops gaining at this value. It may discharge once its charge reaches this value, and a pulse empties the charge. After a pulse, the vehicle therefore needs this many game frames before it can fire again, not counting frames spent immobilized.

With PipScale=Charge, the pip bar shows how much of this value the charge has reached.

See also — emp-pulse