HalfDamageSmokeLocation
Parsed offset that nothing in the engine reads.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- UnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- point (x,y,z)
- When omitted
0,0,0- Used by the game
- No — loaded but not used
The components are parsed and stored, and no path reads them back. Where a damaged object’s smoke and sparks actually sit is set by DamageSmokeOffset.
See also —
DamageSmokeOffset