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HalfDamageSmokeLocation

Parsed offset that nothing in the engine reads.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
UnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
point (x,y,z)
When omitted
0,0,0
Used by the game
No — loaded but not used

The components are parsed and stored, and no path reads them back. Where a damaged object’s smoke and sparks actually sit is set by DamageSmokeOffset.

See alsoDamageSmokeOffset