RechargeTime
The minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
5
The figure is in minutes and is converted to game frames at 900 frames to the minute. Fractions are accepted: the stock chem missile uses .3. A UseChargeDrain=yes weapon measures its discharged spell from the same figure, scaled by ChargeToDrainRatio, so raising the delay lengthens both the charge and the effect.
[MyIonStrike] ; example superweapon sectionType=IonCannonRechargeTime=8.5See also — superweapons