Skip to content

RechargeTime

The minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
5

The figure is in minutes and is converted to game frames at 900 frames to the minute. Fractions are accepted: the stock chem missile uses .3. A UseChargeDrain=yes weapon measures its discharged spell from the same figure, scaled by ChargeToDrainRatio, so raising the delay lengthens both the charge and the effect.

rules.ini
[MyIonStrike] ; example superweapon section
Type=IonCannon
RechargeTime=8.5
See alsosuperweapons