RechargeTime
The minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- floating point
- When omitted
5
RechargeTime= is the weapon’s charge delay in minutes. Fractions of a minute are accepted; the stock chem missile uses .3. The game converts the value at 900 frames a minute and drops any part of a frame. Charging covers which events start, stop and restart the countdown.
For a UseChargeDrain=yes weapon, a full charge becomes an effect lasting RechargeTime times ChargeToDrainRatio, so raising the delay also lengthens the longest effect.
[MyIonStrike] ; example superweapon sectionType=IonCannonRechargeTime=8.5See also — superweapons