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RechargeTime

The minutes a superweapon takes to charge, and for a charge-draining weapon the base the drain is scaled from.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
floating point
When omitted
5

RechargeTime= is the weapon’s charge delay in minutes. Fractions of a minute are accepted; the stock chem missile uses .3. The game converts the value at 900 frames a minute and drops any part of a frame. Charging covers which events start, stop and restart the countdown.

For a UseChargeDrain=yes weapon, a full charge becomes an effect lasting RechargeTime times ChargeToDrainRatio, so raising the delay also lengthens the longest effect.

rules.ini
[MyIonStrike] ; example superweapon section
Type=IonCannon
RechargeTime=8.5
See also — superweapons