ManualControl
Whether the superweapon's charge timer is left stopped instead of counting down on its own.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The timer is set to a full RechargeTime and then stopped when the weapon is granted, and stopped again after every discharge, so the weapon never charges by itself. Something outside the timer has to start it, and the engine has exactly one such starter: a Type=ChemMissile weapon begins charging when its house’s weed pool reaches WeedCapacity. A weapon of any other behavior declared ManualControl=yes therefore stays at zero charge for the whole match.
Because the timer is stopped rather than running, clicking the cameo before the weapon is charged speaks SuspendVoice= rather than ImpatientVoice=.
See also — superweapons