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ManualControl

Whether the superweapon's charge timer is left stopped instead of counting down on its own.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

ManualControl=yes sets the weapon’s countdown to a full RechargeTime and stops it, when the weapon is granted and again after every shot. The weapon therefore never charges on its own.

Only one event starts the countdown: a house’s weed pool reaching WeedCapacity starts its Type=ChemMissile weapon. Manual control covers that start. A weapon of any other behavior never charges, although a one-time grant from a trigger action or a crate still arrives fully charged.

Resuming from suspension does not restart the countdown either. A weapon suspended partway through its charge stays stopped until its next start, which begins again from a full delay. A full weed pool does not start a suspended weapon, but the pool is still emptied.

While the countdown is stopped, clicking the cameo plays SuspendVoice=, not ImpatientVoice=.

See also — superweapons