WeedCapacity
Units of weed a house can hold.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- integer
- When omitted
0
[General]WeedCapacity=56 ; the value the stock rules.ini setsEach house can store up to this many units of weed, and the same figure applies to every house. Weed a weeder unloads while its house’s pool is full is lost.
When the pool is full and the house’s chemical missile superweapon is not ready, the pool is emptied and the weapon’s charge starts over. The weed pool covers the full rules, including why weed never becomes credits.
A Weeder=yes building with PipScale=Tiberium shows its house’s pool on its pip gauge, not its own contents, with at most this many pips.