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IsPowered

Whether the superweapon stops charging while its house is short of power.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

A superweapon is suspended when the building granting it is switched off or its house cannot meet its drain, and this value is what the suspend step checks: IsPowered=no leaves the weapon charging through both. Resuming does not consult the value, so a weapon suspended for another reason still comes back. One path bypasses the check: a weapon granted while the house is already short of power arrives suspended whatever this value says, and resumes once the building is on and the power restored.

See alsopower