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IsPowered

Whether the superweapon stops charging while its house is short of power.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

With IsPowered=yes, a weapon that a structure grants is suspended while its house is short of power or none of its granting structures is switched on. A suspended weapon stops charging and cannot be fired. It resumes when power returns and a granting structure is on. IsPowered=no keeps the weapon charging through both conditions.

The value decides only whether a held weapon is suspended. A weapon granted while its house is already short of power arrives suspended even with IsPowered=no, and resumes on the same terms. Power output and drain covers suspension in full.

See also — power