IsPowered
Whether the superweapon stops charging while its house is short of power.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
With IsPowered=yes, a weapon that a structure grants is suspended while its house is short of power or none of its granting structures is switched on. A suspended weapon stops charging and cannot be fired. It resumes when power returns and a granting structure is on. IsPowered=no keeps the weapon charging through both conditions.
The value decides only whether a held weapon is suspended. A weapon granted while its house is already short of power arrives suspended even with IsPowered=no, and resumes on the same terms. Power output and drain covers suspension in full.
See also — power