IsPowered
Whether the superweapon stops charging while its house is short of power.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
A superweapon is suspended when the building granting it is switched off or its house cannot meet its drain, and this value is what the suspend step checks: IsPowered=no leaves the weapon charging through both. Resuming does not consult the value, so a weapon suspended for another reason still comes back. One path bypasses the check: a weapon granted while the house is already short of power arrives suspended whatever this value says, and resumes once the building is on and the power restored.
See also — power