AuxBuilding
A BuildingType the house must own before a structure may grant this superweapon.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
A structure grants this weapon through its own SuperWeapon= or SuperWeapon2= only while its house owns at least one standing structure of the named BuildingType. Losing the last one removes a weapon that structures granted, together with any charge it had built, unless a plug still grants it. A later grant starts the charge from the beginning. A one-time copy and a weapon from the Add repeating special weapon trigger action are kept.
none removes the requirement. A misspelled name is not rejected; it withholds the weapon for good, because no structure of that type is ever built.
The stock chem missile requires the Nod waste facility:
[ChemicalSpecial]Type=ChemMissileAuxBuilding=NAWAST ; Nod Waste FacilitySee also — superweapons