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AuxBuilding

A BuildingType the house must own before a structure may grant this superweapon.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

A structure grants this weapon through its own SuperWeapon= or SuperWeapon2= only while its house owns at least one standing structure of the named BuildingType. Losing the last one removes a weapon that structures granted, together with any charge it had built, unless a plug still grants it. A later grant starts the charge from the beginning. A one-time copy and a weapon from the Add repeating special weapon trigger action are kept.

none removes the requirement. A misspelled name is not rejected; it withholds the weapon for good, because no structure of that type is ever built.

The stock chem missile requires the Nod waste facility:

rules.ini
[ChemicalSpecial]
Type=ChemMissile
AuxBuilding=NAWAST ; Nod Waste Facility
See also — superweapons