SuperWeapon2
A second superweapon a standing structure of this type grants its owner.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- SuperWeaponType
- When omitted
none
SuperWeapon2= works exactly like SuperWeapon=, independently and at the same time. Granting and removing the weapon, the AuxBuilding= test, plugs and the missile-silo match all read both keys. A structure can therefore grant two superweapons, as the stock Nod missile silo does with the multi missile and the chem missile. There is no third key.
[NAMISL] ; Missile SiloSuperWeapon=MultiSpecialSuperWeapon2=ChemicalSpecialNukeSilo=yesSee also —
SuperWeapon, superweapons