SuperWeapon2
A second superweapon a standing structure of this type grants its owner.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- SuperWeaponType
- When omitted
none
Everything SuperWeapon= does, this does independently and at the same time: the availability scan, the removal scan, the AuxBuilding= test, the plug slots and the missile-silo match all read both keys. A structure may therefore grant two weapons, as the stock Nod missile silo does with the multi missile and the chem missile. There is no third slot.
[NAMISL] ; Missile SiloSuperWeapon=MultiSpecialSuperWeapon2=ChemicalSpecialNukeSilo=yesSee also —
SuperWeapon, superweapons