Skip to content

SuperWeapon2

A second superweapon a standing structure of this type grants its owner.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
SuperWeaponType
When omitted
none

Everything SuperWeapon= does, this does independently and at the same time: the availability scan, the removal scan, the AuxBuilding= test, the plug slots and the missile-silo match all read both keys. A structure may therefore grant two weapons, as the stock Nod missile silo does with the multi missile and the chem missile. There is no third slot.

rules.ini
[NAMISL] ; Missile Silo
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
NukeSilo=yes