SuperWeapon
The superweapon a standing structure of this type grants its owner.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- SuperWeaponType
- When omitted
none
The value names a section listed in [SuperWeaponTypes], not a behavior, so two structures may grant two sections that deliver the same effect. A house is granted the weapon while it owns at least one active, unlimboed structure of this type, and loses it again when the last one goes; switching the structure off suspends the weapon rather than removing it. A name the engine cannot resolve to a declared section leaves the type granting nothing.
The key is read on the type, so it works both on a structure a house builds and on a plug installed into one — but a plug’s grant skips the AuxBuilding= test the structure’s own grant goes through.
[GAPLUG3] ; Ion Cannon Uplink, a plug for the GDI Upgrade CenterPowersUpBuilding=GAPLUGSuperWeapon=IonCannonSpecialThe same value is what a NukeSilo=yes type is matched against when a missile weapon looks for somewhere to launch from.