SuperWeapon
The superweapon a standing structure of this type grants its owner.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- SuperWeaponType
- When omitted
none
A house holds the named superweapon while it owns at least one structure of this type standing on the map, and loses it when the last one is gone, unless a trigger has granted it outright. Switching the structure off, or a power shortfall, can suspend the weapon without removing it; Power output and drain covers when.
The value names a section listed in [SuperWeaponTypes]. A name that matches no listed section grants nothing. The key holds one superweapon; SuperWeapon2= grants a second.
The key also works on a plug: a structure fitted with this type as a plug grants the plug’s superweapon too. A plug’s grant skips the AuxBuilding= test that a structure’s own grant must pass.
[GAPLUG3] ; Ion Cannon Uplink, a plug for the GDI Upgrade CenterPowersUpBuilding=GAPLUGSuperWeapon=IonCannonSpecialA repeating missile superweapon needs a launch site; NukeSilo covers which structure launches it.