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NukeSilo

Whether the structure can serve as the launch site of a MultiMissile or ChemMissile superweapon.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A NukeSilo=yes structure is the launch site for a repeating Type=MultiMissile or Type=ChemMissile superweapon that its type names. When such a weapon is fired, the game takes the first declared BuildingType that has this flag and names the weapon in SuperWeapon= or SuperWeapon2=. One of the firing house’s structures of that type launches the missile.

rules.ini
[NAMISL] ; Missile Silo
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
NukeSilo=yes

Only that first type is searched. A later silo type that grants the same weapon never launches it, even when the house owns no structure of the first type.

The silo opens its door, holds it open while the missile leaves, then closes it and returns to guard. Multi missile and chem missile covers the missile itself, which does not always come from the fired weapon’s own WeaponType=.