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NukeSilo

Whether the structure can serve as the launch site of a MultiMissile or ChemMissile superweapon.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A missile weapon looking for somewhere to fire from scans the declared BuildingTypes for the first one carrying this flag that also names the weapon in SuperWeapon= or SuperWeapon2=, then looks for one of the firing house’s structures of that type. The flag also selects the launch sequence the structure plays: the door opens, holds while the missile leaves, and closes again.

rules.ini
[NAMISL] ; Missile Silo
SuperWeapon=MultiSpecial
SuperWeapon2=ChemicalSpecial
NukeSilo=yes