WeaponType
The WeaponType a missile silo launches for this superweapon.
Specification
- Applies to
- SuperWeaponType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- class
- When omitted
none
The silo takes the projectile, warhead, maximum speed and projectile range from this weapon and launches them with a hard-coded strength of 200. Nothing else reads the value: the ion cannon, the EM pulse, the firestorm, the hunter seeker and the drop pods all deliver payloads of their own, and a one-time missile is built from the hard-coded weapons MultiLauncher and ChemLauncher regardless of what is set here.
See also — superweapons