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WeaponType

The WeaponType a missile silo launches for this superweapon.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

The silo takes the projectile, warhead, maximum speed and projectile range from this weapon and launches them with a hard-coded strength of 200. Nothing else reads the value: the ion cannon, the EM pulse, the firestorm, the hunter seeker and the drop pods all deliver payloads of their own, and a one-time missile is built from the hard-coded weapons MultiLauncher and ChemLauncher regardless of what is set here.

See alsosuperweapons