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WeaponType

The WeaponType a missile silo launches, read only from the first and sixth entries of the superweapon list.

Specification
Applies to
SuperWeaponType
File
rules.ini
Section
[<ObjectType ID>]
Value
class
When omitted
none

A missile silo launching a repeating Type=MultiMissile or Type=ChemMissile superweapon takes the missile’s projectile, warhead, maximum speed and projectile range from the WeaponType this key names, in the section the caution below identifies. It ignores that WeaponType’s Damage= and gives the missile a fixed strength of 200.

No other use of a superweapon reads this key. A one-time missile, granted by a trigger action or a crate, is built from the hard-coded weapons MultiLauncher and ChemLauncher instead.

See also — superweapons