InfantryBaseMult
Parsed multiplier on building count for infantry production that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
2- Used by the game
- No — loaded but not used
Nothing measures a computer house’s infantry against the size of its base. Which soldier it orders next comes from the demand its own teams leave unfilled, counted per InfantryType and offset by the recruitable soldiers it already owns.
See also — ai-team-production,
InfantryReserve