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InfantryBaseMult

Parsed multiplier on building count for infantry production that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
integer
When omitted
2
Used by the game
No — loaded but not used

No computer house compares its infantry with the size of its base. The infantry it builds is set by production demand: the places its teams still need filled, counted per InfantryType, less the soldiers it already has free to recruit.