InfantryBaseMult
Parsed multiplier on building count for infantry production that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
2- Used by the game
- No — loaded but not used
No computer house compares its infantry with the size of its base. The infantry it builds is set by production demand: the places its teams still need filled, counted per InfantryType, less the soldiers it already has free to recruit.
See also — ai-team-production,
InfantryReserve