Skip to content

AttackDelay

Parsed multiplier on a house's first-attack countdown, which no decision consults.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
5
Used by the game
No — loaded but not used

Every house, computer or human, is given a countdown as it is created: a random 450 to 1800 frames multiplied by this figure and truncated to a whole number. The countdown then runs down untouched. No gameplay path reads it, so raising or lowering the multiplier changes nothing about when a computer house first attacks; that follows from the AI trigger pass and the teams it raises.