AttackDelay
Parsed multiplier on a house's first-attack countdown, which no decision consults.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
5- Used by the game
- No — loaded but not used
Every house, computer or human, is given a countdown as it is created: a random 450 to 1800 frames multiplied by this figure and truncated to a whole number. The countdown then runs down untouched. No gameplay path reads it, so raising or lowering the multiplier changes nothing about when a computer house first attacks; that follows from the AI trigger pass and the teams it raises.