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AttackDelay

Parsed multiplier on a house's first-attack countdown, which no decision reads.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
5
Used by the game
No — loaded but not used

Each house, computer or human, gets a countdown when it is created: a random 450 to 1800 frames, multiplied by this value and truncated to a whole number. Nothing happens when it expires.

When a computer house first attacks depends on the AI trigger pass and the teams it raises.