AttackDelay
Parsed multiplier on a house's first-attack countdown, which no decision reads.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
5- Used by the game
- No — loaded but not used
Each house, computer or human, gets a countdown when it is created: a random 450 to 1800 frames, multiplied by this value and truncated to a whole number. Nothing happens when it expires.
When a computer house first attacks depends on the AI trigger pass and the teams it raises.