AttackInterval
Parsed spacing between computer attacks that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
3- Used by the game
- No — loaded but not used
No setting spaces a computer house’s attacks on a fixed interval. Attacking forces reach the map as ordinary teams, raised one at a time by the AI trigger pass. TeamDelays sets how often that pass runs.