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AttackInterval

Parsed spacing between computer attacks that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
3
Used by the game
No — loaded but not used

No setting spaces a computer house’s attacks on a fixed interval. Attacking forces reach the map as ordinary teams, raised one at a time by the AI trigger pass. TeamDelays sets how often that pass runs.