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AttackInterval

Parsed spacing between computer attacks that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
3
Used by the game
No — loaded but not used

Nothing paces a computer house’s offensives on an interval of its own. Attacking forces reach the map as ordinary teams, drawn one suggestion at a time by the AI trigger pass, whose countdown is TeamDelays.