ComputerBaseDefenseResponse
Multiplies an attacker's ThreatPosed to size the defenders a computer house calls up.
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
3
When enemy infantry or an enemy vehicle hits a computer house’s structure or one of its ToProtect=yes objects, the house calls defenders back to fight the attacker. This value sets how many. The house orders up to six of its infantry and vehicles against the attacker, and stops once their combined ThreatPosed exceeds the attacker’s ThreatPosed multiplied by this value. A higher value calls back more defenders for the same attacker.
Objects already targeting the attacker count toward that total and are not ordered again. An attacker whose type has ThreatPosed=0 calls back no one, whatever this value is.
No call-up happens when the attacker is an ally, when the damaged type sets Insignificant=yes, or, in a campaign, when the damaged object has a weapon. Base defense response gives the full list of refusals, which objects qualify as defenders, and the cooldown that follows a call-up.