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ThreatPosed

How much danger the type represents, used by the region threat map and base-defense call-ups.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
integer
When omitted
0

The figure rates how dangerous an object of this type is to other houses. It is not the object’s worth as a target: no part of target scoring reads it. Two systems use it:

  • The threat map. An object adds its figure to the threat map for the region it stands in. The computer’s missile strikes, its regrouping teams, and the pathfinder through ThreatAvoidanceCoefficient read that map.
  • Base defense. When a computer house’s base is attacked, the attacker’s figure multiplied by ComputerBaseDefenseResponse is the defensive strength the house calls back. Each defender’s own figure counts toward that total.
rules.ini
[MYTANK] ; example UnitType
ThreatPosed=25

A type left at 0 adds nothing to the threat map, and an object of that type is never called back as a defender. An attacker of that type gives the call-up a budget of zero, so no one is called back. The call-up still empties and suspends the house’s low-priority teams, and it does so again on every hit.

See also — target-selection