ThreatPosed
How much danger the type represents, used by team weighting, the region threat map, and base-defense call-ups.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- integer
- When omitted
0
No part of target scoring reads this figure; it is what an object is worth as a danger, not what it is worth as a target. Three systems consume it:
- The weight an object carries when a team tallies its members. Separately, this figure plus the type’s
Points— and the same sum for anything carried as cargo — forms an object’s worth to the computer, which nothing in the engine goes on to consult. - The per-house, per-region threat map, credited when the object is placed on the map and debited when it leaves. The pathfinder reads that map through
ThreatAvoidanceCoefficient. - The size of a computer house’s response when its base is attacked: the attacker’s figure multiplied by
ComputerBaseDefenseResponseis the defensive strength the house tries to assemble.
[MYTANK] ; example UnitTypeThreatPosed=25A type left at 0 contributes nothing to any of the three, so an attacker of that type provokes no base-defense call-up at all.
See also — target-selection