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ToProtect

Whether damage to the object makes its computer house call defenders back to it.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A damaged instance of a type marked this way runs the same base defense response a damaged structure runs, sized from the attacker’s ThreatPosed and answered by the house’s infantry and vehicles. The setting is read only for a computer house; a human house’s protected object is on its own.

rules.ini
[MYHARV] ; example UnitType
ToProtect=yes