ToProtect
Whether damage to the object makes its computer house call defenders back to it.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
When an object of this type is damaged, its house calls defenders back as it would for a damaged structure. This base defense response is sized from the attacker’s ThreatPosed and answered by the house’s infantry and vehicles. The flag works only for a computer house; a human player’s protected objects call no one. When the call-up is refused lists the other cases that stop it.
[MYHARV] ; example UnitTypeToProtect=yesSee also — base-attacked,
ComputerBaseDefenseResponse