ToProtect
Whether damage to the object makes its computer house call defenders back to it.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A damaged instance of a type marked this way runs the same base defense response a damaged structure runs, sized from the attacker’s ThreatPosed and answered by the house’s infantry and vehicles. The setting is read only for a computer house; a human house’s protected object is on its own.
[MYHARV] ; example UnitTypeToProtect=yesSee also — base-attacked,
ComputerBaseDefenseResponse