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ToProtect

Whether damage to the object makes its computer house call defenders back to it.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

When an object of this type is damaged, its house calls defenders back as it would for a damaged structure. This base defense response is sized from the attacker’s ThreatPosed and answered by the house’s infantry and vehicles. The flag works only for a computer house; a human player’s protected objects call no one. When the call-up is refused lists the other cases that stop it.

rules.ini
[MYHARV] ; example UnitType
ToProtect=yes