Insignificant
Whether the object is left out of its house's object counts, loss announcements and responses to attack.
Bookkeeping exemption
- Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
- Context-dependentAn AircraftType, BuildingType, InfantryType, ParticleType, ParticleSystemType or UnitType section starts at no. A BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes.
Insignificant=yes keeps an object out of its house’s object counts, loss records and responses to attack. It affects only objects a house owns: aircraft, structures, infantry and vehicles. On any other type the value has no effect.
[MYBARREL] ; an example BuildingTypeInsignificant=yesAn Insignificant=yes object is treated as follows:
-
It is left out of its house’s object counts. These counts decide:
- A positive
BuildLimit, which then limits only how many vehicles, infantry or aircraft of the type are queued at once, and does not limit a structure type at all. A negativeBuildLimitcounts every object produced and still applies. - Defeat in a skirmish or multiplayer game, so a house left with only
Insignificant=yesobjects is defeated. - Trigger events that check what a house still owns, such as Destroyed, All… and Building exists….
A captured one changes hands without moving between the two houses’ counts. A structure still satisfies prerequisites, which use a separate count.
- A positive
-
A structure is left out of the loss and kill records. Its destruction does not count as a structure lost for its owner or a structure destroyed for the attacker, and it is left out of the multiplayer statistics. A vehicle, aircraft or infantry soldier still counts as a unit lost and a unit killed.
-
It dies without a loss announcement. When a vehicle, aircraft or infantry soldier owned by the local player dies, EVA does not announce the loss and the Goto Radar Event cell does not move. Structures never make this announcement.
-
Damage to a structure raises no warning. Its owner gets no base-under-attack line or radar event, a local player allied to the owner hears no ally-attacked line, and trigger tags attached to the owner get no Attacked event. What the house announces describes these responses. A trigger tag attached to the structure itself still springs Attacked.
-
A computer house sends no defenders. Attacking the object does not make its computer owner call defenders back.
The setting has no other effect. The object can still be targeted, ordered and captured as usual.
Animation bookkeeping
- Applies to
- AnimType
- File
art.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes- Used by the game
- No — loaded but not used
Every behavior this flag controls applies only to vehicles, infantry, aircraft and structures that a house owns. A house never owns an animation, so the value has no effect.
History
- Changed0.2.0In development