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Insignificant

Changed in 0.2.0

Whether the object is left out of its house's object counts, loss announcements and responses to attack.

Bookkeeping exemption

Specification — Bookkeeping exemption
Applies to
ObjectType and derived types
AircraftTypeBuildingTypeBulletTypeInfantryTypeOverlayTypeParticleSystemTypeParticleTypeSmudgeTypeTerrainTypeUnitTypeVoxelAnimType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
Context-dependentAn AircraftType, BuildingType, InfantryType, ParticleType, ParticleSystemType or UnitType section starts at no. A BulletType, OverlayType, SmudgeType, TerrainType or VoxelAnimType section starts at yes.

Insignificant=yes keeps an object out of its house’s object counts, loss records and responses to attack. It affects only objects a house owns: aircraft, structures, infantry and vehicles. On any other type the value has no effect.

rules.ini
[MYBARREL] ; an example BuildingType
Insignificant=yes

An Insignificant=yes object is treated as follows:

  • It is left out of its house’s object counts. These counts decide:

    • A positive BuildLimit, which then limits only how many vehicles, infantry or aircraft of the type are queued at once, and does not limit a structure type at all. A negative BuildLimit counts every object produced and still applies.
    • Defeat in a skirmish or multiplayer game, so a house left with only Insignificant=yes objects is defeated.
    • Trigger events that check what a house still owns, such as Destroyed, All… and Building exists….

    A captured one changes hands without moving between the two houses’ counts. A structure still satisfies prerequisites, which use a separate count.

  • A structure is left out of the loss and kill records. Its destruction does not count as a structure lost for its owner or a structure destroyed for the attacker, and it is left out of the multiplayer statistics. A vehicle, aircraft or infantry soldier still counts as a unit lost and a unit killed.

  • It dies without a loss announcement. When a vehicle, aircraft or infantry soldier owned by the local player dies, EVA does not announce the loss and the Goto Radar Event cell does not move. Structures never make this announcement.

  • Damage to a structure raises no warning. Its owner gets no base-under-attack line or radar event, a local player allied to the owner hears no ally-attacked line, and trigger tags attached to the owner get no Attacked event. What the house announces describes these responses. A trigger tag attached to the structure itself still springs Attacked.

  • A computer house sends no defenders. Attacking the object does not make its computer owner call defenders back.

The setting has no other effect. The object can still be targeted, ordered and captured as usual.

Animation bookkeeping

Specification — Animation bookkeeping
Applies to
AnimType
File
art.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes
Used by the game
No — loaded but not used

Every behavior this flag controls applies only to vehicles, infantry, aircraft and structures that a house owns. A house never owns an animation, so the value has no effect.

History

  1. Changed0.2.0In development

    Say nothing when an insignificant unit dies