Skip to content

10 — Destroyed, Buildings, All...

Satisfied while the named house owns no structures.

Editor data
Numeric ID
10
Engine ID
TEVENT_BUILDINGS_DESTROYED
Editor name
Destroyed, Buildings, All...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
house
INI example
[Events]
<TriggerID>=1,10,0,<House>

Valid values

  • A house the scenario declares. Naming a house the scenario does not contain leaves the test unrun, and the event is then satisfied by every offer.
Caveats
  • Structures marked Insignificant=yes are kept out of the tally, so a base left with only those satisfies the event.
  • A structure that undeploys into a vehicle is counted as a vehicle rather than as a structure, so one still standing does not hold the event off. The construction yard is exempt and stays a structure.
  • The tally follows ownership rather than presence on the map, and a structure in limbo still counts.
  • A house that owns no structures at the start of the scenario satisfies the event from the first frame.
  • The event describes a lasting condition, so a persistent tag carrying it fires on every offer for as long as the house has no structures.
  • The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.