10 — Destroyed, Buildings, All...
Satisfied while the named house owns no structures.
Editor data
- Numeric ID
10- Engine ID
TEVENT_BUILDINGS_DESTROYED- Editor name
- Destroyed, Buildings, All...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- house
INI example
[Events]
<TriggerID>=1,10,0,<House>Valid values
- A house the scenario declares. Naming a house the scenario does not contain leaves the test unrun, and the event is then satisfied by every offer.
Caveats
- Structures marked
Insignificant=yesare kept out of the tally, so a base left with only those satisfies the event. - A structure that undeploys into a vehicle is counted as a vehicle rather than as a structure, so one still standing does not hold the event off. The construction yard is exempt and stays a structure.
- The tally follows ownership rather than presence on the map, and a structure in limbo still counts.
- A house that owns no structures at the start of the scenario satisfies the event from the first frame.
- The event describes a lasting condition, so a persistent tag carrying it fires on every offer for as long as the house has no structures.
- The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.