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11 — Destroyed, All...

Satisfied while the named house owns no structures, no vehicles and no infantry. Aircraft are not counted.

Editor data
Numeric ID
11
Engine ID
TEVENT_ALL_DESTROYED
Editor name
Destroyed, All...
Need token
NEED_HOUSE
Parameters
  1. Househouse
Attachment
house
INI example
[Events]
<TriggerID>=1,11,0,<House>

Valid values

  • A house the scenario declares. Naming a house the scenario does not contain leaves the test unrun, and the event is then satisfied by every offer.
Caveats
  • The editor text calls this the destroy-everyone condition, and the test is narrower than that. It reads three tallies, and aircraft belong to a fourth that it never looks at, so a house reduced to its aircraft counts as wiped out.
  • Objects marked Insignificant=yes are kept out of every one of the tallies, so a house left with only those also counts as wiped out.
  • A structure that undeploys into a vehicle is counted as a vehicle, which changes which of the three tallies holds the event off but not the outcome.
  • A house that owns nothing at the start of the scenario satisfies the event from the first frame, which matters for a house whose forces are brought in by reinforcement later.
  • The event describes a lasting condition, so a persistent tag carrying it fires on every offer for as long as the house stays empty.
  • The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.