9 — Destroyed, Units, All...
Satisfied while the named house owns no vehicles and no infantry.
Editor data
- Numeric ID
9- Engine ID
TEVENT_UNITS_DESTROYED- Editor name
- Destroyed, Units, All...
- Need token
NEED_HOUSE- Parameters
- House
house
- House
- Attachment
- house
INI example
[Events]
<TriggerID>=1,9,0,<House>Valid values
- A house the scenario declares. Naming a house the scenario does not contain leaves the test unrun, and the event is then satisfied by every offer.
Caveats
- Aircraft are not counted. A house whose last vehicle and last soldier are gone satisfies the event while its aircraft are still flying.
- Objects marked
Insignificant=yesare kept out of the tallies, so they neither hold the event off nor satisfy it. - A structure that undeploys into a vehicle counts as a vehicle rather than as a structure, so one still standing holds the event off. The construction yard is exempt and stays a structure.
- The house is empty of both kinds before it owns anything, so the event is satisfied from the first frame for a house whose forces arrive later.
- The event describes a lasting condition, so a persistent tag carrying it fires on every offer for as long as the house stays empty.
- The event has nothing to ride on. Its tag joins the list of the trigger's own house, which adds nothing to the attachment total a semi-persistent tag waits on, so a trigger built on events of this kind needs a volatile or a persistent tag.