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ConstructionYard

A BuildingType with this flag animates while it produces, refuses ordinary undeploy orders, and starts a computer house's base when an MCV deploys into it.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

While such a building produces, it runs its pre-production and production animations, and it is not counted as a vehicle even though it undeploys, so it reserves base ground the way a permanent structure does. Undeploying is refused except outside a campaign game, for a human owner, with the MCV redeploy option on.

The flag does not make a type count towards its house’s construction yards: that tally admits only the exact BuildingType named by BuildConst entry 0. Deploying a non-human house’s MCV into a type carrying this flag outside a campaign game is what starts that house’s base.

See alsoai-base-building