ConstructionYard
A BuildingType with this flag animates while it produces, refuses ordinary undeploy orders, and starts a computer house's base when an MCV deploys into it.
Specification
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
While such a building produces, it runs its pre-production and production animations, and it is not counted as a vehicle even though it undeploys, so it reserves base ground the way a permanent structure does. Undeploying is refused except outside a campaign game, for a human owner, with the MCV redeploy option on.
The flag does not make a type count towards its house’s construction yards: that tally admits only the exact BuildingType named by BuildConst entry 0. Deploying a non-human house’s MCV into a type carrying this flag outside a campaign game is what starts that house’s base.
See also — ai-base-building