DefenseRatio
Parsed defensive share of a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
.5- Used by the game
- No — loaded but not used
To change how many defenses a computer base plans, set AIBaseDefenseCoefficient in the house’s side section. It scales the defense placeholders added as the plan’s build cost grows. GDIBaseDefenseCoefficient and NodBaseDefenseCoefficient set that coefficient for the first and second sides.