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DefenseRatio

Parsed defensive share of a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
.5
Used by the game
No — loaded but not used

How much of a computer base is given over to defense is decided by the accumulating build cost of the plan, scaled by GDIBaseDefenseCoefficient or NodBaseDefenseCoefficient according to the house’s country name. Those coefficients are the setting that moves the proportion.