DefenseRatio
Parsed defensive share of a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
.5- Used by the game
- No — loaded but not used
How much of a computer base is given over to defense is decided by the accumulating build cost of the plan, scaled by GDIBaseDefenseCoefficient or NodBaseDefenseCoefficient according to the house’s country name. Those coefficients are the setting that moves the proportion.