DefenseLimit
Parsed ceiling on defensive buildings that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- integer
- When omitted
40- Used by the game
- No — loaded but not used
This value does not limit how many defensive structures a computer house builds. The number of defenses a computer house plans follows from the plan’s cost, the side’s defense settings and the difficulty. The defense planner later fills each defense placeholder, or deletes it when it cannot.