WarRatio
Parsed war factory share of a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
.1- Used by the game
- No — loaded but not used
Nothing in the computer’s base planning sets aside a share of the base for war factories. A war factory enters a generated plan like any other type, once its Prerequisite list is met. The only special treatment goes to the first BuildWeapons entry the house may own: it moves to second place in the order the planner tests types, as Building the plan describes.