BuildWeapons
The war factories a computer house resolves a generic factory prerequisite to, in order of preference.
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)
The first entry this house may own is what a Prerequisite=FACTORY resolves to while the base plan is assembled, and it is also moved to second place in the candidate list. The whole list answers whether the house owns a factory at all, which feeds both the check on whether it can still earn and whether it keeps producing units while low on credits; entry 0 supplies the factory price that first check prices a replacement at, and entries 0 and 1 together decide whether a house selling its base back can afford a harvester instead of a refinery.
The engine reads entries 0 and 1 without checking that the list has them, so a list of fewer than two entries is read past its end.