Owner
The countries that may own the type.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- list of HouseTypes
- When omitted
(empty)
The value is a comma-separated list of country IDs from [Houses], matched without regard to case. Do not put spaces after the commas: a name with a leading space matches no country. A name that matches no country is skipped.
[MYWEAP] ; example war factory BuildingTypeOwner=GDI,NodThe list decides these things:
- Production. A BuildingType with an empty list cannot be built, except under
DoubleOwned=yesoutside campaign games. Otherwise the house also needs a construction yard that acts as one of the listed countries, unlessMultiMCV=yesis set. For every kind of object, the factory that builds it must share at least one country with it, so a factory and a product with no country in common never pair up. Ownership gives the full test. - Computer base planning. Base planning and the role lists it uses consider only types whose list includes the country the house acts as.
- Multiplayer starting units. A house receives a starting vehicle or infantry type only if the type lists the house’s country.
AllowedToStartInMultiplayermust also be set. - Dropship loadout. The loadout screen offers only types that list the player’s country.
- Crate vehicles. A crate’s random vehicle reward picks only
CrateGoodie=yestypes that list the country the collector’s house acts as.
Outside campaign games, DoubleOwned=yes replaces the list for production only, with a mask of the first 31 countries in [Houses]. The other uses read the list as written.
The list can name only the first 32 countries in [Houses]. Do not rely on a later country owning any type.
See also — production