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Owner

The countries that may own the type.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
list of HouseTypes
When omitted
(empty)

The value is a comma-separated list of country IDs from [Houses], matched without regard to case. Do not put spaces after the commas: a name with a leading space matches no country. A name that matches no country is skipped.

rules.ini
[MYWEAP] ; example war factory BuildingType
Owner=GDI,Nod

The list decides these things:

  • Production. A BuildingType with an empty list cannot be built, except under DoubleOwned=yes outside campaign games. Otherwise the house also needs a construction yard that acts as one of the listed countries, unless MultiMCV=yes is set. For every kind of object, the factory that builds it must share at least one country with it, so a factory and a product with no country in common never pair up. Ownership gives the full test.
  • Computer base planning. Base planning and the role lists it uses consider only types whose list includes the country the house acts as.
  • Multiplayer starting units. A house receives a starting vehicle or infantry type only if the type lists the house’s country. AllowedToStartInMultiplayer must also be set.
  • Dropship loadout. The loadout screen offers only types that list the player’s country.
  • Crate vehicles. A crate’s random vehicle reward picks only CrateGoodie=yes types that list the country the collector’s house acts as.

Outside campaign games, DoubleOwned=yes replaces the list for production only, with a mask of the first 31 countries in [Houses]. The other uses read the list as written.

The list can name only the first 32 countries in [Houses]. Do not rely on a later country owning any type.

See also — production