Skip to content

AllowedToStartInMultiplayer

Changed in 0.2.0

Lets a vehicle or infantry type appear in the starting forces each house receives outside a campaign or on a generated map.

Specification
Applies to
AircraftTypeBuildingTypeInfantryTypeUnitType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
yes

AllowedToStartInMultiplayer=no keeps a type out of the starting forces each house receives as a skirmish or multiplayer match begins, or as a generated map loads. Only UnitTypes and InfantryTypes are affected; a BuildingType or AircraftType ignores the key.

rules.ini
[MYSUPERTANK] ; a UnitType registered in [VehicleTypes]
AllowedToStartInMultiplayer=no

Denying a type has two effects:

  • No house draws it. An allowed type is on a house’s shortlist when its TechLevel is at or below the house’s tech level and its Owner lists the house’s country.
  • Its Cost no longer counts toward the average price that sets every house’s budget, so denying a type can raise or lower how much every house receives.

The BaseUnit types are never drawn and never count toward the average, whatever this key says.

History

  1. Changed0.2.0In development

    Stop drawing starting units when nothing is left to draw