AllowedToStartInMultiplayer
Changed in 0.2.0
Lets a vehicle or infantry type appear in the starting forces each house receives outside a campaign or on a generated map.
Specification
- Applies to
- AircraftTypeBuildingTypeInfantryTypeUnitType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
yes
AllowedToStartInMultiplayer=no keeps a type out of the starting forces each house receives as a skirmish or multiplayer match begins, or as a generated map loads. Only UnitTypes and InfantryTypes are affected; a BuildingType or AircraftType ignores the key.
[MYSUPERTANK] ; a UnitType registered in [VehicleTypes]AllowedToStartInMultiplayer=noDenying a type has two effects:
- No house draws it. An allowed type is on a house’s shortlist when its
TechLevelis at or below the house’s tech level and itsOwnerlists the house’s country. - Its
Costno longer counts toward the average price that sets every house’s budget, so denying a type can raise or lower how much every house receives.
The BaseUnit types are never drawn and never count toward the average, whatever this key says.
History
- Changed0.2.0In development