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AutocreateTime

Parsed number that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
5
Used by the game
No — loaded but not used

The interval a house actually raises teams on is TeamDelays, a frame count chosen by difficulty.