AutocreateTime
Parsed number that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
5- Used by the game
- No — loaded but not used
The interval a house actually raises teams on is TeamDelays, a frame count chosen by difficulty.
See also — ai-team-production,
TeamDelays