AIDetectDisguise
Lets every computer house see a disguised soldier for what it is when it scans for a target.
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- boolean
- When omitted
no
[AI]AIDetectDisguise=yesWith AIDetectDisguise=yes, the units and structures of a computer house can pick a Disguised=yes soldier as a target when they scan for one. A computer opponent will then attack a spy walking into its base. The units and structures of a player-controlled house still pass the disguised soldier over, unless their type sets DetectDisguise=yes.
The test is on who controls the house, not on which house is local, so every machine in a network game makes the same choice. In a campaign, a house the mission gives to the player counts as player-controlled.
To give the ability to particular types instead of a whole side, set DetectDisguise=yes on those types. The two settings work independently, and either one is enough.