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Make seeing through a disguise a stated ability

Changes0.1.0 (in development)

NewPlanned for 0.1.0

Two settings now decide who sees through a disguise. A type set DetectDisguise=yes scores a disguised soldier like any other candidate, and AIDetectDisguise=yes in [AI] gives every computer-controlled house the same sight while leaving a player’s own units passing the soldier over. Both are off unless the rules ask for them, so nothing changes for a game that states neither.

The rejection used to read the candidate’s type alone, with no way to grant an exception — not even to the dog a source comment claimed was already exempt. Ability now belongs to whatever the rules name, rather than to nothing at all.

Affected entities

Credit: ZivDero