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Make seeing through a disguise a stated ability

Changes0.1.0

NewReleased in 0.1.0

Two settings now decide who sees through a disguise. A type set DetectDisguise=yes scores a disguised soldier like any other candidate. AIDetectDisguise=yes in [AI] gives every computer-controlled house the same sight, while a player’s own units still pass the soldier over.

The rejection used to read the candidate’s type alone, with no way for the rules to grant an exception. Not even the dog was exempt, though the engine’s own source comments described it as such.

Affected entities

Release date:

Credit: ZivDero