Make seeing through a disguise a stated ability
NewPlanned for 0.1.0
Two settings now decide who sees through a disguise. A type set DetectDisguise=yes scores a
disguised soldier like any other candidate, and AIDetectDisguise=yes in [AI] gives every
computer-controlled house the same sight while leaving a player’s own units passing the
soldier over. Both are off unless the rules ask for them, so nothing changes for a game that
states neither.
The rejection used to read the candidate’s type alone, with no way to grant an exception — not even to the dog a source comment claimed was already exempt. Ability now belongs to whatever the rules name, rather than to nothing at all.
Affected entities
- Added
DetectDisguise - Added
AIDetectDisguise - Changed
Disguised - Changed
target-selection
Credit: ZivDero