BuildAA
Parsed anti-aircraft defense list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
Computer houses do not take their anti-aircraft defenses from a list. Any structure type with an anti-air rating above zero is a candidate. When the rules load, each IsBaseDefense=yes type whose primary weapon can hit aircraft gets a rating from that weapon’s damage, firing rate and warhead. The defense planner then chooses among the candidates.