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BuildAA

Parsed anti-aircraft defense list for a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

Computer houses do not take their anti-aircraft defenses from a list. Any structure type with an anti-air rating above zero is a candidate. When the rules load, each IsBaseDefense=yes type whose primary weapon can hit aircraft gets a rating from that weapon’s damage, firing rate and warhead. The defense planner then chooses among the candidates.