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BuildAA

Parsed anti-aircraft defense list for a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

Anti-aircraft defenses are not named to a computer house. A type qualifies for an anti-air node by having an anti-air value above zero, which every IsBaseDefense=yes type is given from its primary weapon, projectile and warhead as the types load, and which the defense planner then reads.