BuildAA
Parsed anti-aircraft defense list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
Anti-aircraft defenses are not named to a computer house. A type qualifies for an anti-air node by having an anti-air value above zero, which every IsBaseDefense=yes type is given from its primary weapon, projectile and warhead as the types load, and which the defense planner then reads.