BuildTech
The buildings a computer house resolves a generic tech prerequisite to, in order of preference.
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)The generic tech prerequisite goes unsatisfied for a computer house, so a generated base plan leaves out every type that has it, and the house never picks such a type as a base defense or advanced power plant; player production is unaffected.
A computer house tests a Prerequisite=TECH against this list in three decisions: generating its base plan, picking a base defense, and picking an advanced power plant. In each, only the first entry that the country the house acts as may own meets it. While the plan is generated, that entry must already be queued. When the house picks a base defense or an advanced power plant, it must own a structure of that entry’s type. Another listed type does not count, even when it is queued or owned.
Outside these three decisions a computer house ignores prerequisites, including when it follows a map plan. The sidebar resolves TECH through PrerequisiteTech instead.
Nothing else reads the list. A tech building enters the plan through the ordinary candidate test, so naming one here neither adds it to the plan nor keeps it out.
History
- Changed0.2.0In development