PrerequisiteTech
The BuildingTypes that satisfy a TECH prerequisite.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- list of BuildingTypes
- When omitted
(empty)
A human player’s house satisfies a TECH entry in a Prerequisite= list by owning at least one structure of any type on this list. Any one of them is enough, and their order does not matter. A structure counts from the moment it is placed until it is taken off the map or captured.
Computer houses do not use this list. A computer house’s production ignores prerequisites, and its base planner tests TECH against BuildTech instead.
Write BuildingType IDs; case does not matter. A name that matches no BuildingType never counts. An empty list leaves TECH impossible to satisfy, so a human player can never build a type that names it.
See also — production