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PowerEmergency

Parsed power fraction that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
floating point
When omitted
.75
Used by the game
No — loaded but not used

No routine sells a computer house’s buildings to recover power. A shortfall is answered while the plan is walked, by inserting a power plant node ahead of the structure that would cause it, and the only sell-off in the planner is the one a house that cannot earn performs to pay for a harvester or a refinery.