PowerEmergency
Parsed power fraction that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- floating point
- When omitted
.75- Used by the game
- No — loaded but not used
No routine sells a computer house’s buildings to recover power. A shortfall is answered while the plan is walked, by inserting a power plant node ahead of the structure that would cause it, and the only sell-off in the planner is the one a house that cannot earn performs to pay for a harvester or a refinery.