BuildPDefense
Parsed power-hungry defense list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
A computer house picks every base defense the same way, whatever the defense’s power drain. The defense planner chooses by the category values of the types the house’s country may own. A planned structure’s drain matters only when the house decides whether to insert a power plant ahead of it.