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BuildPDefense

Parsed power-hungry defense list for a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

Nothing distinguishes a power-hungry defense from any other. Every candidate for a defense node is drawn the same way, from the values the defense planner reads off the types a house may own, and a planned structure’s drain is weighed only when the planner decides whether to insert a power plant ahead of it.