BuildPDefense
Parsed power-hungry defense list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
Nothing distinguishes a power-hungry defense from any other. Every candidate for a defense node is drawn the same way, from the values the defense planner reads off the types a house may own, and a planned structure’s drain is weighed only when the planner decides whether to insert a power plant ahead of it.