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BuildDefense

Parsed defensive structure list for a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

A computer house does not pick its defenses from a list. Candidates are gathered at the moment a defense node is filled in, from every type it may own that carries a value above zero in the category the defense planner has chosen, and those values are computed from each type’s own weapon. Naming a type here neither adds it to that pool nor keeps it out.