BuildDefense
Parsed defensive structure list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
A computer house does not pick its defenses from a list. Candidates are gathered at the moment a defense node is filled in, from every type it may own that carries a value above zero in the category the defense planner has chosen, and those values are computed from each type’s own weapon. Naming a type here neither adds it to that pool nor keeps it out.