BuildDefense
Parsed defensive structure list for a computer base that the engine never uses.
This setting has no runtime effect
The engine accepts and loads it, but no gameplay code uses the stored value.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- typelist
- When omitted
(empty)- Used by the game
- No — loaded but not used
A computer house picks its base defenses from the candidates the defense planner lists. Naming a type here neither makes it a candidate nor keeps it out.