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BuildDefense

Parsed defensive structure list for a computer base that the engine never uses.

This setting has no runtime effect

The engine accepts and loads it, but no gameplay code uses the stored value.

Specification
Applies to
global rules
File
rules.ini
Section
[AI]
Value
typelist
When omitted
(empty)
Used by the game
No — loaded but not used

A computer house picks its base defenses from the candidates the defense planner lists. Naming a type here neither makes it a candidate nor keeps it out.