CompEasyBonus
Whether a computer house drops one difficulty slot when the session holds more than one human player.
Specification
- Applies to
- global rules
- File
rules.ini- Section
[AI]- Value
- boolean
- When omitted
yes
The drop is applied outside a campaign game, as computer players are assigned, and only to a house that is not already in slot 0. Because a computer house sits in the inverse of the chosen setting’s slot, dropping a slot moves it toward the harder end: on the Medium setting such a house lands in the slot the Hard setting would have given it.
The shift is not confined to the combat and production biases of the difficulty sections. Every per-difficulty rules list the house reads moves with it, and so does the difficulty flag its AI triggers are tested against.
See also — ai-team-production