GameSpeed
The frame rate the game is held to, from 0 for the fastest to 6 for the slowest.
- Applies to
- client settings
- File
SUN.INI- Section
[Options]- Value
- integer
- When omitted
3
Each value holds the game to a frame rate, in frames per second. A campaign mission or skirmish uses a faster table than a multiplayer game at every value except 6:
| Value | 0 | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|---|
| Multiplayer game | 60 | 45 | 30 | 20 | 15 | 12 | 10 |
| Campaign mission or skirmish | No limit | 60 | 45 | 30 | 20 | 15 | 10 |
With no limit, the game runs as fast as the computer allows. A multiplayer game runs at its value’s rate or at the rate the slowest player’s computer can sustain, whichever is lower.
The value also stretches some delays, more at faster speeds, so that they speed up less than the rest of the game. These are animations whose art sets Normalized=yes, a structure’s construction and idle animations, infantry idle animations, and the pause between repeated EVA warnings that SpeakDelay sets.
The game controls dialog offers 0 through 6 and saves the chosen value to sun.ini. A value of 7 set in sun.ini gives the same frame rate as 0. The skirmish and multiplayer setup screens replace the value with the speed chosen there, and a game started from SPAWN.INI uses the speed that file names. During a multiplayer game, a speed change from the game controls dialog, or from the in-game options screen in an Internet game, is sent as an order that changes the speed for every player.
ScrollRate, DetailLevelHistory
- Changed0.2.0In development