GameSpeed
The pace the game is held to, counted in sixtieths of a second between frames.
- Applies to
- client settings
- File
SUN.INI- Section
[Options]- Value
- integer
- When omitted
3
A frame is not begun until the delay has run out, so a larger figure gives a slower game: 0 runs as fast as the machine manages and 3 holds the game to twenty frames a second at most. The delay governs a single player mission, a skirmish, and a network game still using the older command protocol; a network game on the current protocol turns the figure into a frame rate instead — 60 at 0, 45 at 1, and sixty divided by the figure above that — and runs at whichever is lower, that or the rate the machines can sustain.
The same figure rescales the delays that have to keep their real-world timing whatever the frame rate is — building animations, infantry sequences and the pauses between EVA reminders — so that lowering it speeds the game up without speeding those up in proportion.
The in-game game controls dialog offers seven positions and writes the choice back to sun.ini, and so does the options screen. A multiplayer lobby overwrites the figure with the speed the session settled on, and the in-game speed control issues an order that changes it for every player at once.
ScrollRate, DetailLevel