FirepowerCrateStacks
Added in 0.2.0
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CrateRules]- Value
- boolean
- When omitted
noA later rules file or map that omits this key keeps its current value.
At yes, a firepower crate can upgrade objects whose firepower multiplier is no longer 1. At no, only objects whose firepower multiplier is exactly 1 can receive the upgrade.
Outside a campaign, a drawn firepower result becomes money for an upgraded collector at no and stays firepower at yes. Either way, it becomes money when the collector has no primary weapon.
FirepowerCrateStacksAdditively chooses whether each upgrade adds to or multiplies the current firepower multiplier. Crates describes which objects a crate reaches and how the upgrade changes damage.
History
- Added0.2.0In development