FirepowerCrateStacksAdditively
Added in 0.2.0
Specification
- Applies to
- global rules
- File
rules.ini- Section
[CrateRules]- Value
- boolean
- When omitted
noA later rules file or map that omits this key keeps its current value.
At yes, a firepower crate adds the third field of its Firepower entry in [Powerups] to each eligible object’s current firepower multiplier, including on the first pickup. At no, it multiplies the current multiplier by that value.
FirepowerCrateStacks independently controls whether objects whose firepower multiplier is no longer 1 can receive the upgrade again and whether an upgraded collector gets money instead outside campaigns. A collector with no primary weapon still gets money outside campaigns. Crates describes the calculation, eligible recipients, and rejected additive results.
History
- Added0.2.0In development