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SoloCrateMoney

Credits a campaign crate pays when its result is money.

Specification
Applies to
global rules
File
rules.ini
Section
[CrateRules]
Value
integer
When omitted
2000

In a campaign, a crate whose result is money pays exactly this many credits. That includes a result that turns into money, such as a free vehicle that cannot be placed. Outside a campaign the key has no effect, and money crates pay a random amount.

Set it to 0 to give campaign crates that random payout as well. Money and free units gives the range, which depends on CrateMoneyBonus, and says which house receives the credits.

See also — crates