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AnimRate

The number of game frames each frame of the projectile's flight animation is held for.

Specification
Applies to
BulletType
File
art.ini
Section
[<Image ID>]Image ID: Image= value; no section when omitted
Value
integer
When omitted
0

AnimRate=1 steps the flight animation every game frame, 15 animation frames a second. AnimRate=4 steps it every fourth game frame.

The setting is used only while the animation runs, which needs AnimLow or AnimHigh to be other than 0.

The setting is read from the art section named by the projectile’s Image. Write Image= in the projectile’s rules section even when it would name the section itself. Without it, this setting is not read, not even from an art section named after the projectile, as where a projectile’s artwork is read from explains.

See also — AnimLow, AnimHigh, Image