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VehicleThief

Makes a soldier take the vehicle it is sent at, and lets it walk into that vehicle's cell.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

The cursor appears over any non-structure counted as a vehicle, a landed aircraft included, as long as the vehicle belongs to a different house — the test is house identity, not alliance, so an allied house’s vehicle takes it too. An IsTrain=yes type is excluded from every cursor, targeting and movement path the feature uses. Stealing a vehicle covers what the arrival does.

Two effects outlive the theft. The stolen vehicle counts against this type’s BuildLimit for as long as it lives, so a hijacker limited to one cannot be rebuilt while its prize survives; and when that vehicle is destroyed the hijacker is recreated at the wreck, with a strength between 5 and half its maximum, regardless of Crewed.

The setting also changes what its owner scans for and what it will keep without scanning again, both covered by target selection.

See alsocapture