VehicleThief
Lets a soldier be ordered onto another house's vehicle and walk into its cell to take it.
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
A VehicleThief=yes soldier can be ordered onto another house’s vehicle, and it takes the vehicle when it reaches the vehicle’s cell. Stealing a vehicle covers the arrival and what changes hands.
For a player-controlled soldier, the enter cursor appears over any vehicle that belongs to a different house, a landed aircraft included. The test compares houses, not alliances, so an allied player’s vehicle qualifies too. The setting gives no enter cursor over these:
- any vehicle, when the soldier’s weapon heals;
- a structure, including a deployed vehicle;
- a type with
NonVehicle=yes; - an
IsTrain=yestype, which gets the select cursor; - while the
HarvesterImmunetruce is on, a type listed inHarvesterUnit, which gets the select cursor.
The setting also changes how the soldier moves and picks targets:
- It may step into the cell of the vehicle it is heading for, unless that vehicle is an
IsTrain=yestype. - While it is heading for a vehicle within 15 cells, it keeps that vehicle as its target and does not scan.
- When unarmed, it looks for vehicles, never buildings or aircraft. Target selection gives the full targeting rules.
- On the hunt mission, it walks to each target it finds on a capture order instead of attacking it.
- When unarmed, owned by a computer house and not in a team, it goes on area guard when idle once the house’s
IQreachesGuardArea. - When the vehicle it is targeting deploys into an
IsMobileWar=yesstructure or aConstructionYard=yesstructure, it drops that target. - A computer house choosing an ion cannon target rates the soldier by
AIIonCannonThiefValuewhile its strength is at mostIonCannonDamage. A type that is alsoEngineer=yesis rated as an engineer instead.
A vehicle this type has stolen counts against the type’s positive BuildLimit while the thief’s house owns it. With BuildLimit=1, a house that owns a vehicle this type stole cannot build the type again. A stolen aircraft does not count, and neither does a vehicle taken when it drives over its thief. A stolen vehicle that deploys into a structure stops counting, and it does not count again after it undeploys.
When a stolen vehicle is destroyed, a soldier of the thief’s type steps out of the wreck, unless it cannot be placed there. It belongs to whoever owns the vehicle at that moment and has between 5 hit points and half its maximum strength, whatever Crewed says. No soldier steps out of these:
- a stolen aircraft;
- a vehicle taken when it drives over its thief;
- a vehicle type with a death animation, set by
DeathFramesabove 0; - a stolen vehicle that deployed into a structure and later undeployed.