VehicleThief
Makes a soldier take the vehicle it is sent at, and lets it walk into that vehicle's cell.
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
The cursor appears over any non-structure counted as a vehicle, a landed aircraft included, as long as the vehicle belongs to a different house — the test is house identity, not alliance, so an allied house’s vehicle takes it too. An IsTrain=yes type is excluded from every cursor, targeting and movement path the feature uses. Stealing a vehicle covers what the arrival does.
Two effects outlive the theft. The stolen vehicle counts against this type’s BuildLimit for as long as it lives, so a hijacker limited to one cannot be rebuilt while its prize survives; and when that vehicle is destroyed the hijacker is recreated at the wreck, with a strength between 5 and half its maximum, regardless of Crewed.
The setting also changes what its owner scans for and what it will keep without scanning again, both covered by target selection.