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IsMobileWar

Changed in 0.2.0

Marks a deployed structure as a mobile war factory, which an engineer may work on and which may pack up even where redeploying is off.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

IsMobileWar=yes marks a structure that sets UndeploysInto as a mobile war factory.

An engineer gets the structure cursors over a mobile war factory, whatever its Repairable setting. Without the flag, a structure that sets UndeploysInto and is not a construction yard counts as a vehicle, and an engineer gets none of those cursors over it.

The flag has these further effects:

  • The structure can be undeployed whether or not the session allows redeploying, and the Deploy Object command accepts it.
  • Drag selection passes it over, as it does a construction yard. The player’s other structures that set UndeploysInto are picked up.
  • When a vehicle deploys into a mobile war factory, a VehicleThief=yes infantryman targeting that vehicle drops its target. Every other object targeting the vehicle switches to the new structure.
  • The first time the structure finishes deploying, its primary factory status is toggled.

A mobile war factory that sets Factory=UnitType has a rally point. A plain click on the ground sets the rally point, and a click with the force-move key held packs the structure up and drives it to the clicked point. AltToRally=yes swaps the two clicks.

See also — capture

History

  1. Changed0.2.0In development

    Set a rally point with a plain click