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IsMobileWar

Marks a deployed structure as a mobile war factory, which an engineer may work on and which may pack up at any time.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

A structure that names an UndeploysInto type is otherwise treated as a vehicle and left out of the engineer’s cursor entirely — a construction yard excepted, which is carved out of that rule already. This setting puts it back in twice over: it satisfies both the test that the structure is not a deployed vehicle and the test that it is Repairable=yes, so a mobile war factory offers the engineer’s cursor whether or not it is repairable.

Three smaller effects follow the setting. The structure may undeploy in circumstances that would otherwise forbid it, band-box selection passes it over as it does a construction yard, and a vehicle thief chasing the vehicle loses its target outright when that vehicle deploys — every other object chasing it is handed the new structure instead. Opening for business also toggles the structure’s primary-factory state for its production kind.

See alsocapture