IsMobileWar
Marks a deployed structure as a mobile war factory, which an engineer may work on and which may pack up even where redeploying is off.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
IsMobileWar=yes marks a structure that sets UndeploysInto as a mobile war factory.
An engineer gets the structure cursors over a mobile war factory, whatever its Repairable setting. Without the flag, a structure that sets UndeploysInto and is not a construction yard counts as a vehicle, and an engineer gets none of those cursors over it.
The flag has these further effects:
- The structure can be undeployed whether or not the session allows redeploying, and the Deploy Object command accepts it.
- Drag selection passes it over, as it does a construction yard. The player’s other structures that set
UndeploysIntoare picked up. - When a vehicle deploys into a mobile war factory, a
VehicleThief=yesinfantryman targeting that vehicle drops its target. Every other object targeting the vehicle switches to the new structure. - The first time the structure finishes deploying, its primary factory status is toggled.
A mobile war factory that sets Factory=UnitType has a rally point. A plain click on the ground sets the rally point, and a click with the force-move key held packs the structure up and drives it to the clicked point. AltToRally=yes swaps the two clicks.
History
- Changed0.2.0In development