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Factory

The kind of object the BuildingType produces.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
RTTIType
When omitted
none

Only UnitType, InfantryType, AircraftType and BuildingType make the structure produce for a player; the short names Unit, Infantry, Aircraft and Building also parse, and a computer house’s building-driven production accepts them, so a structure carrying one produces for the computer but never for a player. The value is matched against the engine’s object-kind names without regard to case, and a value the engine does not recognize leaves the type a non-factory.

rules.ini
[MYWEAP] ; example war factory BuildingType
Factory=UnitType

The value also picks which of its house’s four production slots the structure serves, so two structures naming the same kind share one slot and cannot build two objects at once — what a second one buys is the multiple-factory speed-up. What counts as a factory covers the other recognized names, which raise that speed-up without ever producing anything.

See alsoproduction