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MultipleFactory

Changed in 0.2.0

The build-time multiplier each factory past the first applies to production of its category.

Specification
Applies to
global rules
File
rules.ini
Section
[General]
Value
floating point
When omitted
1

Every factory past the first that a house owns for a category multiplies that category’s build times by MultipleFactory. The house counts every structure whose Factory= names the category, whether it is switched on or not, and MultipleFactoryCap limits how many count. The build time is rounded down to a whole game frame after each multiplication.

A value below 1 shortens build times: at 0.8, two factories build in about 80% of the time and three in about 64%. A value of 1 changes nothing, and a value above 1 makes each extra factory lengthen build times. A value of 0 or below turns the adjustment off.

More than one factory shows where this multiplier falls among the other build-time adjustments.

History

  1. Changed0.2.0In development

    Make the multiple-factory discount cumulative, as in Red Alert 2