MultipleFactory
The build-time multiplier each factory past the first applies to production of its category.
- Applies to
- global rules
- File
rules.ini- Section
[General]- Value
- floating point
- When omitted
1
Every factory past the first that a house owns for a category multiplies that category’s build times by MultipleFactory. The house counts every structure whose Factory= names the category, whether it is switched on or not, and MultipleFactoryCap limits how many count. The build time is rounded down to a whole game frame after each multiplication.
A value below 1 shortens build times: at 0.8, two factories build in about 80% of the time and three in about 64%. A value of 1 changes nothing, and a value above 1 makes each extra factory lengthen build times. A value of 0 or below turns the adjustment off.
More than one factory shows where this multiplier falls among the other build-time adjustments.
History
- Changed0.2.0In development
Make the multiple-factory discount cumulative, as in Red Alert 2