Capturable
Allows a structure to take the enter cursor and to change hands when an engineer walks in.
- Applies to
- BuildingType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Three paths read it: the engineer’s own cursor over a Repairable=yes structure, the enter cursor every Infiltrate=yes soldier is offered over a non-allied structure, and the capture itself. Because the last of the three is a separate test from the first two, a structure that somehow receives the order without the cursor still refuses to change hands — the engineer is consumed and nothing happens.
Two paths bypass it entirely. A structure that undeploys into a vehicle is captured through the vehicle branch, which tests nothing but the destination. And the skirmish branch that has an engineer damage a structure instead of taking it does not consult the setting either, so Capturable=no does not protect a structure from that damage.
A computer house’s scan reads it too, as the filter on a request for capturable structures.