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Capturable

Allows a structure to take the enter cursor and to change hands when an engineer walks in.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Three paths read it: the engineer’s own cursor over a Repairable=yes structure, the enter cursor every Infiltrate=yes soldier is offered over a non-allied structure, and the capture itself. Because the last of the three is a separate test from the first two, a structure that somehow receives the order without the cursor still refuses to change hands — the engineer is consumed and nothing happens.

Two paths bypass it entirely. A structure that undeploys into a vehicle is captured through the vehicle branch, which tests nothing but the destination. And the skirmish branch that has an engineer damage a structure instead of taking it does not consult the setting either, so Capturable=no does not protect a structure from that damage.

A computer house’s scan reads it too, as the filter on a request for capturable structures.

See alsocapture