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Capturable

Lets an engineer capture the structure, and shows the enter cursor over it.

Specification
Applies to
BuildingType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

An engineer that walks into a non-allied Capturable=yes structure takes it for its own house. At Capturable=no the engineer is used up and the structure stays with its owner, however the engineer was sent there.

The flag also decides which cursors a player’s soldiers get over a non-allied structure. The cursor gives the full rules.

  • Over a visible Repairable=yes structure, an engineer gets the enter cursor only when this is set. While the structure is above EngineerCaptureLevel, the engineer gets the damage action instead. Over a fogged record of a Repairable=yes structure, the enter cursor appears whatever Capturable says.
  • Every Infiltrate=yes soldier, a spy included, gets the enter cursor over a Capturable=yes, LegalTarget=yes structure.

An unarmed Infiltrate=yes soldier that has no other destination walks to a Capturable=yes structure given to it as a target.

A computer house’s scan for structures to capture considers only Capturable=yes ones, as a rejected candidate describes.

Two outcomes ignore the flag:

See also — capture