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Infiltrate

Allows a soldier to be given a structure as a target and to be sent into it.

Specification
Applies to
InfantryType
File
rules.ini
Section
[<ObjectType ID>]
Value
boolean
When omitted
no

Infiltrate=yes lets a soldier be sent into a structure. What happens when it arrives comes from other flags: Engineer=yes repairs, captures or damages the structure, and Agent=yes spies on it. A soldier with neither flag is consumed on arrival and nothing else happens. A C4=yes soldier ordered to attack a Repairable=yes structure is not sent inside; it arms a charge there instead.

The flag changes how the soldier is ordered and how it moves:

  • An unarmed soldier of the type gets the attack cursor over non-allied objects, as an armed one does.
  • Over a non-allied Capturable=yes structure, the attack cursor becomes the enter cursor. The capture page covers the cursor rules.
  • An attack order against a structure becomes a capture order, which sends the soldier into it, except in the C4=yes case above.
  • The soldier keeps a destination in another movement zone. Other soldiers drop such a destination unless they are on an Enter mission.

A computer-owned unarmed soldier of the type scans only for capturable structures. In the Spy on bldg @ waypt… team mission, members with this flag walk into the target while the rest of the team attacks it.

C4=yes and Engineer=yes each turn this flag on after the section is read, so an explicit Infiltrate=no in the same section has no effect. Agent=yes does not, so a spy type needs Infiltrate=yes written in its section.

See also — capture