Infiltrate
Allows a soldier to be given a structure as a target and to be sent into it.
- Applies to
- InfantryType
- File
rules.ini- Section
[<ObjectType ID>]- Value
- boolean
- When omitted
no
Infiltrate=yes lets a soldier be sent into a structure. What happens when it arrives comes from other flags: Engineer=yes repairs, captures or damages the structure, and Agent=yes spies on it. A soldier with neither flag is consumed on arrival and nothing else happens. A C4=yes soldier ordered to attack a Repairable=yes structure is not sent inside; it arms a charge there instead.
The flag changes how the soldier is ordered and how it moves:
- An unarmed soldier of the type gets the attack cursor over non-allied objects, as an armed one does.
- Over a non-allied
Capturable=yesstructure, the attack cursor becomes the enter cursor. The capture page covers the cursor rules. - An attack order against a structure becomes a capture order, which sends the soldier into it, except in the
C4=yescase above. - The soldier keeps a destination in another movement zone. Other soldiers drop such a destination unless they are on an Enter mission.
A computer-owned unarmed soldier of the type scans only for capturable structures. In the Spy on bldg @ waypt… team mission, members with this flag walk into the target while the rest of the team attacks it.
C4=yes and Engineer=yes each turn this flag on after the section is read, so an explicit Infiltrate=no in the same section has no effect. Agent=yes does not, so a spy type needs Infiltrate=yes written in its section.